I knew C language
before my Engineering course. As a first year student of Computer Science, I
had no idea how things are going to be in CSE.
First year didn’t
help much. During my second year I started trying out things. Eager to make my
own game, I made a snake game with no knowledge of any of the graphics
libraries. How? With the use of char matrix as the view port, linked list for
the snake, ’o’ as the snake body and ‘*’ as the fruit.
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| My first application ‘A Snake Game‘ in C |
Why First Person
Shooter Game ?
Ever since my
first year (2011), I had a master project in my mind. A wearable display (with
accelerometer and gyroscope) to track rotation and tilt. And a motion controller
to track hand movement (Wouldn’t it be cool if you were the protagonist in your
favorite FPS game, and you could look around, and shoot your enemies by mere
physical movements). It was this project that inspired me to work on most of
the projects that followed.
I planned to work
on this project with one of my friend (doing Electronics Eng.), I were to focus
on the software part and He on the hardware. So I thought of building my own
game to interact with the hardware.
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| 'The Master Project' |
Decision: Design a game or Simulate key
presses
I could simulate
mouse movements and key presses with signals from sensors (space = jump , left
click =
shoot etc.)(so that I could run any of the FPS games) but major flaw was that the player’s hands are fixed to the camera (there is no
independent movement of head and hands). Because
that was the most important thing, as we head separate sensors to track head
movement and hand movement, I thought of making my own game.
Game engine,
which one?
It was absurd to
build my own game engine and then build a game, so I started searching for the
best readymade game engine for me, which was easy and gave me enough freedom. I
went through Unity, Ogre3D, Panda3D and then finally found the perfect game
engine “BLENDER”. Blender is free and open source and allowed me to design
characters and side by side script their logic in Python. You don’t need me, to
tell you how cool python is… right?
Blender, Done!
What next?
I studied
blender’s documentation and followed their video tutorials. Found a nice enough
character, rigged it. I couldn’t attach mouse triggers for ‘looking’ because it
would be triggered by our sensors.
It took me nearly
2 months to finish my first Project-level application.
And I was happy
with the output…
W: move forward
I, K, J, L: look
up, down, left, right
Space: reposition
after looking
Shift: jump
Numpad 8, 2, 4, 6:
move gun up, down, left, right
R: reload



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